Quote:
Originally Posted by Elk
that was when i attempted a GUI overhaul, 2 is just a test, can go even bigger
>uitest.jpg
|
Those look good, but the HUD isn't what bothers me so much as the incredibly small pane used to display character stats, skill levels, resistances, and inventory contents, the "Q" pane, specifically. The poor design becomes more apparent the more items you have inside your main inventory, or inside of individual sacks.
Sometimes you have to click the "inventory up" or "down" button 30-40 times, to find the item you need in a sack because the inventory view isn't re-sizeable. Ideally, I would prefer
LISTS, but it would be nice to have options to, some players would prefer the "mud icons" as current, but just with a more intuitive design.
I'm open to any suggestion that would make inventory management less annoying.