Thread: Suggestions
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Old 02-17-2015, 03:24 AM
Lime_O_Matic Lime_O_Matic is offline
Erik
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Rogue you raised some good points, and I also have some counters.

I didn't realize it would further promote the ULMS or BHPK event. For that, I suggest we get rid of it or just make sure it happens less. But it promotes food items (which are being revamped) and healing beds (Which is controlling the base like Era Mafia, beds in the back after capture point) (The ones in front in the hideaway wouldn't get the buff and so many people swarmed that area it was hard to heal anyway).

Those were just example x3-4 with the bed buff, but if you think about it, every kill you get the person spawns at 70 health and is out of the hospital so fast. If your gang fights off two gangs one at a time, by time you fight off the second gang and are at 30hp, the first gang has 3 members running in full and 2 more that will be in 5 more seconds. Raiding needs to be the last gang standing can heal before the next wave. Made it MUCH more fun imo. However we can do I say we go for it.

For the people who like shotguns and flaks, why the hell do we need to do that? Everyone on Era complains about them all the time. Shooting over walls is something that shouldn't have been introduced to Era (The concept is so stupid). Shotguns were never meant to be OP to sit back and fire aimlessly. If you want a support with a shotgun that's fine, but a well detailed map should focus on those points. And you can include a couple lame walls for the lame flak users. It should be feasible to include all types of level into one level (Big, Medium, Small, and Walls)

The /weaponkills just offers prestige to players. No reward besides seeing yourself up there. Trust me Rogue, (I think mp5 is your gun?), seeing yourself in the top 10 of mp5 users would get you giddy if you still actively played. All the zone players ate that **** up, used non amazing guns just to be on top and brag about it. In theory, not only does it slightly improve on activity, but also weapon diversity.

That's a cool experiment. People will need to help for sure.

This counters are more opinions than facts, and I can see why people would think your way as well. This is just what I'd like to implement to the game.


Quote:
Originally Posted by Supaman771 View Post
1. Ya. Having smaller teams always added more to pking as in regards to strategy... leaders had to actually pick and choose the right members and you never login to see a guild have 14 people just sitting in the base killing the 1 who comes inside; if you have to fight/compete against your teammates for kills then there's an issue.

2. I like and dislike this. I like it because people shouldn't just be right back in the action (my favorite event is Sales CTF where dying is actually penalized with a respawn timer). It also promotes using food items and controlling specific healing zones (beds or medkits).
However this promotes further the use of raid events like BHPK** which is the wrong direction for sure.

3. 3-4x might be steep; I would see this being considered OP... players would just never leave this area and get huge kill-streaks. However I like the idea Tim proposed somewhere that when your gang clears all other gang members from the base, you would be passively healed in some way (this could be a 1-shot instaheal, or it could be a steady +5 ... +5 ... +5).

4. Players enjoy different things. One player might like sitting in a door with a shotgun, and another player might like using flak over walls. We need different types of bases to raid just like FPS have different maps.

5. I got Alf started on this a long time ago; but it wasn't worked on for more than a day before he disappeared like usual. Though all I see here is people crying about stats being displayed; so do you really want this?

6? Players can earn a million bucks to buy any item on the server in a matter of a dozen hours or so. The economy is actually so bad that it has become a non-issue from a player standpoint. Since there is an infinite inlet of money and very few outlets (as I've been saying for years) money is virtually worthless, the only real wealth can be found in restricted/exclusive items.
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**Since I'm already typing a novel here I want to elaborate on this anomaly known as BHPK:

As a little test; about a month ago I hosted a BHPK and measured the participation using the nifty new radar that shows how-many players are in the base. There was about 28~ unique players at any given time with the player-count peaking around 75. The lowest #of participants (while the warp was active) was around 22, and it peaked above 30 a couple times.

To compare; I temporarily removed any variables separating a raid from BHPK and announced it. Players would re-spawn with full health, and you would be able to warp randomly back into the base. The only remaining difference between this announced raid and the event BHPK was that players earned double the points during the announced raid.

I let it go for about an hour, and at best hit 23 players on my radar whilst the player-count was above 80 for the entire duration. The average count was under 20 however.

So, in my expert opinion... it seems our player-base is just retarded.
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