
02-16-2015, 11:02 PM
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Registered User
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Join Date: Jun 2014
Posts: 40
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While I don't see the problems with incentives for raiding/PKing, the fact is that people will quickly get bored if the core mechanic is not fun. We have plenty of incentives already.
Let me list all of them that come to mind: gang base perks, gang items (guns/hats), gang point items, top gang perks (spartan laser (?) and 5 EC a week), gang point money ($150/point), top gang player/week,, killdrop money, kill streak rewards, top 3 PKer/day.
That's a lot of added currency/stuff to the economy just to get people to play the game. Other games often delineate the "fun" and the "grinding" part. Even when we combine them, we can't get people to play... obviously something is wrong with the current system.
Honestly I think the biggest two issues are:
1) Outside PKing is gone. The spawn system does not let people hold the bases at all, and the GMAP has become a ghost town. Additionally, there can't be any "let's group up + go sewers" type of strategy any more. It's just rush in, shoot shoot, die. Repeat.
2) The GMAP gang bases are too big for the current activity level. When there are only 5-10 active PKers at a time, it doesn't make sense to have such a huge GMAP. It was a lot harder to run away in old BH base.
Overall, I really really appreciate all the work Tim, Mesh, Nas, and everyone else did on these new systems. I really do. But I think the current reality of the game means we need to rethink some of the basics to make it a more fun experience for players |
Last edited by paintballdude956; 02-16-2015 at 11:02 PM..
Reason: Fixed grammar
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