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Old 02-04-2015, 06:38 PM
Alpho Alpho is offline
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Bridge under/over player question

Hello

On Ol'West I'm trying to make a bridge which can be walked under and over depending on which direction you walk onto it from. I don't want to use attachtoobj. I was thinking more of a layer approach. I had hoped I could use player.layer but it doesn't seem to exist.



I made the bridge a separate graphic, and the rails are all separated as well. I was thinking I could put 4 radius detection npcs, one at each part of the bridge, and they'd detect if the player is there on the client side and change the layering and setshapes depending on where they enter from.

I can't get anything to work, and I really do not want to use attachtoobj because there's too many problems with other things like if the player enters their house or hops on a horse or something it could cause a mess. Also from my experience with attachtoobj on Delteria, I remember it causing everybody else to disappear when you're attached, which is complete trash.

Any ideas?
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