Quote:
Originally Posted by ilovegirlzz
Weapons stats should reflect the price we pay for them.
No way pbp should be better than aa12 when aa12 is the more expensive weapon but aa12 shouldnt be better than photon shotty because of the price but seeing how photon shotty is only 100k more than aa12 it shouldnt just kill aa12 in contest..then you got olympia/rr12 which was just thrown in the mix and completely messed up everything
i demand balance/logic in this area.
melee weapons with the 1.27 speed buff or whatever is utterly rediculous given the high frequency of each swing, the user doesnt deserve a speed boost especially .14 more than everyone else.
idk why we have to go through this every time we get a new gun admin..learn how to adjust accordingly.
|
AA12 was nerfed too much because shotguns are hard to balance as long as they're using the normal projectile system. I've made a lot of posts about shotguns in general and I believe that they need to change fairly drastically to be useful without being overpowered.
IMO any melee weapon that doesn't use the standard melee system is stupid. And again they're extremely hard to balance. If I ever had my way I would just somehow integrate them into the S melee system just so that there isn't the expectation that they should be able to beat a gun just because they're filling the "gun slot".
I feel like melee weapons as a whole could use a revamp, and it would be cool to see melee weapons added to a player's waist/back on every gun's ganis, so I could run around with my SG552 and have my fireman's axe on my back, but that would be a HUGE task to start now.