Quote:
Originally Posted by Demisis_P2P
And we could make projectiles faster as well, because the current limitation for the projectile speed is the onwall check each frame.
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I don't think the collision check is the real issue. At one point I recreated the default projectiles (and spent a lot of time getting the collision detection to be identical) -- they ended up being basically functionally equivalent, but with lots of other options (variable speed, etc.). We had planned on switching to them, but didn't mainly because it was a lot of work. It's a shame because it could have added many more options for guns.
The default projectiles don't even allow you to slow down bullets, let alone make them faster.