Quote:
Originally Posted by Sinkler
So here is where this idea is stemming from:
Since the last reset, duping, spawning, and a variety of other corrupt practices by staff have led to unfair economic advantages for a select few. Those people still retain these unfair economic advantages. This is in the form of one-of-a-kind weapons and highly valuable rare items.
The reason we need a reset is to eliminate this excess that has been plaguing Era's economy for quite some time. I agree with all of you in keeping with the high pay-off structure that has been enacted, but that was only enacted to try to fill this wealth gap. Unfortunately, this wealth gap is still not closed, meaning we need to find a different solution: this is a reset.
Now, Tim has an excellent idea that I think would make Era extremely fun. He would make the gunshop have a certain amount of items, priced at some market level and with a set quantity depending on the tier of the weapon. Each week, new guns would replace the last week's old guns with the attributes applied. This would lead to two things:
1) A more diverse gun economy (not everyone will have the same high-tiered guns, placing emphasis on PK skill)
2) There will be more trading in the secondary market. This is good because it creates a more complex and enjoyable market structure. People will now be able to merchant.
Finally, in regards to the potions issue: this is easily curtailed. People who have potions will not lose them. People who have already sold their potions already gave up their right to own the potion, therefore is neither liable to Graal nor to the Era. They are subject to Era's macroeconomy.
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I agree with geneticfrog.
The moment they increased the payouts from jobs any advatage that people had from having spawned guns was diminished proportionately. So that weath gap is effectively already filled (or is easily fillable, given that the most expensive gun can be bought in just a few days now). No need for a reset.
I think that players having access to wealth and the current gun shop which contains almost all of the guns is a fine system, and probably the most equitable situation we've ever had on Era. The system you described actually seems less equitable because a temporary advantage (like having spawned guns) could become a much longer advantage depending on the rotation and supply of the guns.
With the current system eventually there will be market saturation of all gun types and nobody will buy guns from the store anymore and the secondary market will take over, but players haven't had access to wealth for long enough yet for the supply of weapons to drop the price enough for that to happen yet.