Quote:
Originally Posted by Chorchizcool
No one is addressing the point where people have LEGALLY SPENT HUNDREDS OF USD on this game in the gelat shop.
|
This was one of my main points.
Quote:
Originally Posted by Venom_Fish
A reset is unnecessary as of this moment, since the players are more engaged in the game than ever.
|
Precisely.
Quote:
Originally Posted by shrimps
As long as there's an economy there will always be a gap between the rich and the poor. New players will always be at a disadvantage against older players, that's just how it works. Older players/ Nolifers (me) will always have an advantage over people who don't play much or are new.
|
Correct and Agreed upon.
Quote:
Originally Posted by paintballdude956
So, I really do think our current model is sustainable if and only if we keep doing things.
|
This is key.
The Era model in general has sustained for over a decade with a majority of the same player-base because they are easily amused (release one item and everyone logs on to check it out/try to get it/etc. same with events/holidays). You really get out what you put in (from a developers perspective).
This can be seen in a very simple way by looking at GK... the player count is low constantly because the game/content was 'beat' by this player-base; but the server easily can reach 50-100 players by hosting a special event/on holidays/new item release. The players are there and remain; you just need them to want to log-in.
That's what we're doing right now on Era. All the times in the past we wanted to reset is because we
weren't doing these things (shitty managers/staff teams... Vulcan, Zach, Deo, etc.) and the player count dropped. This results in the GK effect; where when there aren't enough players (a certain % leave) to sustain the competition the whole concept of the server goes out the window.
------
Overall though; it seems like the majority of us came to the same conclusion on this topic.