Thread: The Era Problem
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Old 12-07-2014, 06:00 AM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Chorchizcool View Post
No one is addressing the point where people have LEGALLY SPENT HUNDREDS OF USD on this game in the gelat shop.
This was one of my main points.

Quote:
Originally Posted by Venom_Fish View Post
A reset is unnecessary as of this moment, since the players are more engaged in the game than ever.
Precisely.

Quote:
Originally Posted by shrimps View Post
As long as there's an economy there will always be a gap between the rich and the poor. New players will always be at a disadvantage against older players, that's just how it works. Older players/ Nolifers (me) will always have an advantage over people who don't play much or are new.
Correct and Agreed upon.

Quote:
Originally Posted by paintballdude956 View Post
So, I really do think our current model is sustainable if and only if we keep doing things.
This is key.
The Era model in general has sustained for over a decade with a majority of the same player-base because they are easily amused (release one item and everyone logs on to check it out/try to get it/etc. same with events/holidays). You really get out what you put in (from a developers perspective).
This can be seen in a very simple way by looking at GK... the player count is low constantly because the game/content was 'beat' by this player-base; but the server easily can reach 50-100 players by hosting a special event/on holidays/new item release. The players are there and remain; you just need them to want to log-in.

That's what we're doing right now on Era. All the times in the past we wanted to reset is because we weren't doing these things (shitty managers/staff teams... Vulcan, Zach, Deo, etc.) and the player count dropped. This results in the GK effect; where when there aren't enough players (a certain % leave) to sustain the competition the whole concept of the server goes out the window.
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Overall though; it seems like the majority of us came to the same conclusion on this topic.
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