Thread: The Era Problem
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Old 12-07-2014, 12:41 AM
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Quote:
Originally Posted by Sinkler View Post
We have a management that is oddly successful and stable -- something I did not see in the three years I was a member of the Playerworld Administration.

I did give approval to the current administration the right to reset its economy.

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What I propose is a rather simple economic plan:
Both of these are/were beyond our control and at the fault of those who made the decisions (at the time; you). We've been asking on these forums and in other mediums about such actions being taken for years stretching toward the better end of a decade.
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This "plan" has been discussed many times before and may well work; but at this point I rather doubt it.

After so long we've shunned so many players away and I doubt we'd get another shot at most of them.
We've allowed players to attain Mining levels in the hundreds, and introduced Gelat/USD currency items which are ingrained into the economy.

A reset at this point would produce a more negative effect due to such things that we cannot fairly compensate (will people get Gelat refunds? if they keep the items through a reset they would have extreme advantage resulting in the same persistent 'Gap'. Is deleting them really a fair option or even possible in Graal TOS?).

The flow of new players from my view (online daily) is slim; while the activity of the old has risen with recent updates... the addition of newer players is the same or even less than before (most of iEra's standing populace has tried Era by now).

The game is peaking at it's highest in years (let's be fair; ~100 was the best average we've ever had) with recent updates and additions; and changing our approach at this point (rather than having that goal from the beginning... like we wanted many times) could be more detrimental than ever. It would've worked when we had 40 players a day and begged for a reset and a decent manager; not today.

Overall; I like and have liked/advocated this idea in the past. But we're so far past it by now that I personally wouldn't want to be apart of doing something like that.

If we somehow magically opened the void into another dimension and our normal player-count doubled instantly (those players weren't eased into the system individually); this idea would be great. But everyone is on the same playing field in reality (online time doesn't affect monetary gain; this isn't GK) and the betterment of the one player logging on this week who may(?) join the community doesn't outweigh the hundreds of active players at this point.
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