Quote:
Originally Posted by paintballdude956
If a gun is only "balanced" because a few of them exist, then the gun is not balanced. Balancing based on rarity is silly, especially for an item that theoretically has an unlimited supply. A gun should not break the server even if every single player had it.
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The AA12 didn't do so, not in my eyes or the eyes of everyone that is "good"
I agree it had balancing to do but I don't think it deserved the big kick in the balls that it received.
It was merely in my eyes that the demand for a nerf was so high because of the amount of them being used. It's like the MVP AK, when it was released and there were 3 it was a killer but the 3 people with them weren't, so it didn't matter but once more were stocked and more people got their hands on them... Wil, Corey and other semi-decent players it became a problem that needed to be fixed (Although you already told me that the clip was a mistake that you didn't even know about)
What I'm trying to say I guess is; The gun was semi-overpowered but wasn't that big of a threat because of the amount that were circling in the economy but once every staff and their dog (good old australian saying) were using them it became an issue that was inevitable to avoid.