
10-15-2014, 05:07 AM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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addTileDef2() is preferred here. You'll just have to make sure that your differences in tiles are not overlapping with nearby levels, and then add the required rules to neighboring levels as well. |
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