Quote:
Originally Posted by Godzilla
I feel like the pay rate of jobs need to go up by 300% at the least.
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This seemed like the core of your suggestion focused on helping newbies; so I will focus on this.
I feel a better approach would be to just halve/quarter the prices of items, and here's why.
There's already too much money in the economy. So much so that there is hundreds of millions 'unspent' and sitting in banks of the players who
already have these items (which is why I frequently say money is worthless). The economy is already monitored and flushing more cash into it wouldn't solve anything; however making the items easier/cheaper to obtain would help those players in the same fashion without inflating the server more-so.
This is the problem past regimes had; they would buff jobs and add kill-money and such which just inflates the players who already have the items (which is why $ goes up, and not down). But they never really changed the scope of it; new players still see the gun they want and go 'wow this costs a million dollars' before they ever have a chance to master the ways of making money (bouquet levels, mining levels, good pker, etc.)
Overall, increasing the money would benefit us more than them. The oldbie with 100 mining who knows the best cave and has worker potions would make the max money 300% faster; while the newb would make exponentially less 300% faster.