Quote:
Originally Posted by Conqueror
I've always believed a good hard reset is what we need. Not the only thing we need, but a start. I'd also say remove all the amazing exp opportunities. The 107 mental/agility tricks. The crazy dungeons. Maybe even brutal maps. To the point where 107 of anything is only a dream.
If not a reset, then something else. A lvl cap of 40? Anything to bridge the gap between the old and the new.
|
I think a hard reset is a terrible idea. I think instead of trying to dumb everyone down to a lower level, we need to design GK with the intention that level 110 is the standard. Players already have an advancement state of a month or more. And just because someone COULD max level in 40 hours of nonstop grinding, doesn't everyone is going to be doing it.
Most new GK players are more casual players, and they will take a month or more to reach level 110, and much, much longer to reach 107 in all skill categories.
GK has already evolved over the past 11 years or so, 110 is the standard, and if you want SIMPLE competitive gameplay, stop trying to nerf everything. Put more huge variety of items in play, bring EAs and IWDs back down from their stupid rare status, and let the new players level up, and gear up, and stop the class division.
Instead of trying to reset everyone, just close the gap and make it less complicated for new players to become just as powerful as older players.
The reason this hasn't happened is simple, older players don't WANT new players to all have the same powerful gear as them, because then it tanks the trade value of everything the older player has worked for. That's what we need though, we need it to be possible for a new player to join, and within 1-3 months of HARD playing, to be able to stand toe-to-toe in Core etc, with the older players.