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Old 08-05-2014, 02:03 PM
Stephen Stephen is offline
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Join Date: May 2004
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Quote:
Originally Posted by scriptless View Post
I personally blame the fact everyone is level 110 and everyone asks for help leveling and just uses party to level now.
That's partially the problem. The biggest problem which has been to-this-point irreversible was the actions of the weak German administration; and the Misty Mug was the culmination of their inane updates.

Players were tired of feeding their character, it was simply "too much work". So they removed the magic to revitalize a character and tried to force people to buy their food instead.

Players cried that items were too difficult to obtain -- a process I took part in as a player. It was not too hard, you just need to know how to work a market and I had seen people less capable than me perform without a hitch. They made items easier to obtain, increased spawn rates in shops, and handed them out during seasonal events.

I am the reason behind Enchant Armours being difficult to obtain. This is part of a slow transition back to the time when elite items were harder to obtain. The problem addressing is that our system has a hard-coded maximum which is easy to reach. When everyone is 110 and max 30's in all stats then no one is maxed out.

The only option we have available is slowly transitioning to an economy of scarcity. There has been some success with restricting EAs. It's very common for newer players to have a "normal" range of blessing on their armours (i.e., +6) and the elite players decked out in +12 are slowly transitioning away from the community.

Of course, there is complaining that it's too difficult but there has always been complaining of this nature. We're preparing for a new ecosystem as we strive for the launch of GK Facebook.
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