Quote:
Originally Posted by Spiker
I really don't understand why Graal Kingdoms hasn't added a WoW style currency counter. Gold, Silver and Platinum. It'd be easy as hell to create and it would definitely shut everybody here up once and for all.
Literally, add a counter on the bottom or pretty much anywhere on the inventory, and make plat 100% weightless. Boom, problem solved.
|
When you make items weightless they cannot be dropped on the ground. And it will badly glitch your inventory. I tested this on debug and the only resolution to the problem is to reset your account to fix it. Which is stupid. You would literally have to change how currency is completely from scratch and that would break every last script on the server that uses plat.
Quote:
Originally Posted by Raelyn
I mean, Metalforge has a bank that acts like a static shop, where you can just exchange plat directly for diamonds. What is the reason we aren't making currency exchange simpler? Are we deliberately trying to keep the game tedious? How much lower does the player count have to drop before we open the gameplay up a bit?
...
GK has seen a lot of improvements, but the economy is still stale from the years of items being ridiculously inaccessible.
|
lol, in 2003 when I started GK. There were half a dozen combined war hammers. The black battle axe thing (forget the name) was like a couple of a kind. Inferno sword was a elite status symbol and if you had RoW's you were a God. You won items by winning events not buying them with a trade currency. And average player count was in the 80's. When trials logged off and back on there accounts completely reset losing all items and stats.
in 2014 these items are a dime a dozen and bought with event coins. and can be gotten with ease. And the average player count is in the 20's. When trials log off they are treated the same as gold accounts. There is no discrimination.
Can you explain why a game goes free, and makes items easier to obtain and the player count drops 75%?
I personally blame the fact everyone is level 110 and everyone asks for help leveling and just uses party to level now. The only way to fix it is a reset and that will tick everyone off and the 20 people that do play will stop, while the new players will come on and feel like equals instead of lessors.