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Old 08-03-2014, 08:32 PM
Stephen Stephen is offline
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I anticipate the Brutals and other maps are still viable experience options for low level players. Even if that is not true, I don't see the value in adding an extra layer of complexity -- or forcing players to do something they don't like. In fact, I anticipate it would reduce the player count given a bigger audience (i.e., facebook).

Let me make sure I understand correctly; you're suggesting we force players to invest their time in order to utilize simplistic crafting which is currently available and open to all players?

If that's the case then Rogue's suggestion is much worse - if they acquire resources (which Spiker seems to be suggesting) then at the least a subset of players could grind these items and sell the resources because they're practically required by everyone. This is an O.K. suggestion.

However, in Rogue's suggestion it is required for everyone because they need "Adventurer Points" (how does this apply to any reality? Do I need to fix 100 cars before I can buy spark plugs?)
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