
07-28-2014, 10:31 PM
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Deleted by Darlene159
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Join Date: Sep 2013
Location: Deleted by Darlene159
Posts: 360
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hello!
in v6 there is now the clientside variable player.isblocking (boolean). however it is only effective on your own client, so you would have to loop through other player objects clientside and set isblocking to false
you could also possibly try writing player.gmap.nopkzone = true; on client now that the variable isnt read-only anymore, but i dont know if it will work
with that said, the best thing to do if youre willing to use up more cpu is script an entirely custom movement system |
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