
07-20-2014, 11:37 AM
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Deleted by Darlene159
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Join Date: Sep 2013
Location: Deleted by Darlene159
Posts: 360
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this is entirely a guess but the one thing each cause seems to have in common is that they all involve serverside processing of events after data is synchronised from clientside. are there possibly a lot of blank/erroneous files within the npcs/ folder with levelname set to these gmaps?
ive encountered similar albeit less severe problems in the past which resulted from classes attempted to be joined by said blank/erroneous npcs listed in that folder |
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