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Old 07-17-2014, 08:15 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Kohola_KinG View Post
Can we buff these please?
Kay!

Fishing was complete trash.. original calculations showed it producing about 7.5k/Hour without even counting the cost of bait.. and assuming you caught every single fish you hooked (wow hacker).
So.. I quite literally doubled the payouts for each type of fish. The job itself was unique and fun.. didn't cost a lot to get into (you could even get worms for free by digging) and had good variety as far as chances for different fish. I didn't want to add extra baits or stupid golden rods.. it just needed to pay well enough to be a middle of the road job since it doesn't feature escalating levels like other jobs. Should you compare fishing to level 1 mining/bouquets.. it would actually be more profitable in the short-run, so I think it's decent now.

Flowers were feeling alright, given the addition of bouquet levels and multitudes of flower gathering methods (scythe, boomerang, worker potion). But most people overlooked the sheer amount of time it took to gather enough flowers to steadily produce bouquets.. so I gave it a tap (+$2 base price/bouquet).. which tacked on about 1k/hour sitting it between Fishing and Mining as a mid-term job (not as much as getting level 100 mining, but takes some effort as opposed to just picking up a fishing rod).

The profit margin for Digging may seem a bit low, but it is a jump-into job similar to fishing, yet has no real variables or fluctuation. For example, you could end up catching nothing but low-fish which could give you a less than average profit (there are 14 different fish, so the 'Average' (45) is fairly far from the extremes.. 30 minimum 75 maximum). Plus I ignored Shell Clusters, so GG it might even be freaking op I have no idea how those things work. Cry about it.

Trash picking was ignored because I couldn't for the life of me determine reliable variables to calculate the per/hour profit. I could always base it off the # of trash spawned per hour.. but that would just give a max. cap rather than an average profit margin (which was the goal).

Okay, bye.
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