Quote:
Originally Posted by scriptless
Question: in the past when manipulating guild tags via scripts this also seemed to impact the Global Guild system primarily in the activity section, so now that Global Guilds are disabled:
1) Is it legal to recreate global guilds as clans.
2) Does this still effect global guild activity. (ex: a global guild with 10 players but 20 players on a server wear the tag causing 200% activity).
Sorry it's hard to keep track with the global guilds as the website is always out-dated.
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hello!
global guild activity hasnt been updated since september 2012 so its not really an issue. its fair to say it will never be fixed because graals future plans only factor in mobile and facebook servers, and the current ones do not use global guilds
i have asked the same question to a senior pwa in the past whether it would be ok to recreate global guilds in a local guild system, and was told there was no such rule one way or the other.
in my opinion there should at least be some checks to ensure that anyone trying to create a global guild locally is in one of the top two ranks, i accomplish this like so:
PHP Code:
function checkIfGlobalGuildExists(temp.g) {
sendText("lister", "checkguildexists", temp.g);
if (waitfor(this, "ReceiveText", 15))
return
(
params[1] == "guildexists" &&
params[2][0] == temp.g
)
?
params[2][1]
:
false
;
return false;
}
function checkLeadsGlobalGuild(temp.a, temp.g) {
sendtext("lister", "checkinguild", {temp.a, temp.g});
if (waitfor(this, "ReceiveText", 15))
return
(
params[1] == "inguild" &&
params[2][0] == temp.a &&
params[2][1] == temp.g
)
?
params[2][3] >= 10
:
false
;
return false;
}