
07-15-2014, 02:07 PM
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Registered User
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Join Date: Nov 2011
Posts: 471
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Here's an idea I had a while ago. Not sure if I ever shared it with anyone.
Bank PK
Levels:
Levels set up like pk tag
(except when you die, you just respawn in a random spot, instead of going to a jail)
Rules:
Team deathmatch with 2 teams.
Everyone has a point tab, which is a temporary buffer of points.
Each kill you get adds 1 point plus the tab of the person you killed to your tab.
If you die, your tab is transferred to the person who killed you.
Each point in your tab increases your damage by 1 and heals you by 1 per (11 - tab) seconds.
1 point = +1 damage, 1 health per 10 seconds
2 points = +2 damage, 1 health per 9 seconds
3 points = +3 damage, 1 health per 8 seconds
etc.
(Basically, the more points you have, the more damage you do and the faster the healing ticks.)
Press W to bank the points in your tab, which transfers all the points in your tab to your score (and your team's score).
You can have a maximum of 10 points in your tab.
(If your tab + the person you kill's tab > 10, the extra points are lost.)
You can't bank within 2 seconds of being shot.
Winner:
1) the team to reach a point cap first.
OR
2) the team with the highest points after a certain time limit. |
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Merp Merp Merp
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