Well, I managed to get the above to work and read a full level of tile data. I didn't use the part to load anything else quite yet. By the looks of this I think its reading 13 bits of data at a time. And the 1st bit would tell it if its repeating or not.. but I may be wrong. It's quite confusing.
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Originally Posted by Cubical
He is probably talking about the old source code clients that actually used .graal files. They are honestly probably the same as .zelda files so you might me able to look in the old java source code.
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Actually there appears to be a slight difference. First change being the text for the version is slightly different. I thought I saw 1 other but I can't remember.