Thread: Economy
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Old 06-19-2014, 08:18 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Fiberwyre_P2P View Post
You could go the WoW route and make like 85% of stuff untradeable.
I think it works pretty well.
I always liked making the items I created untradable. Finally getting an item and knowing you earned it (like mvp guns, or golden shovel, etc.) gives you a sense of accomplishment and lets everyone who see's you know; "Hey that guy was a 20 time MVP!".

I honestly don't see why all weapons and items aren't this way. All items are available at set prices, and the pawnshop was added to let you dispose of the ones you don't want anymore. Merchanting doesn't exactly work to the same extent as when guns were # of a kind and had unchecked value parameters... why not just rid away with it.

If someone wants a gun, they know they need to earn X amount and can go get it at Y location. If they're bored of a gun, they know they can pawn it back for Z amount toward another one.

Simple and precise. And overall less grunt work for staff to monitor these things.
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