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Alright, for what it's worth, I know layers do not have a lot of support in the main client behind them, but they are pretty neat, and I have been experimenting with them.
Here is how I ran into the issue I currently have (online, on a paid-for-playerworld).
I started out with a regular Pics1 style tileset, and made a gmap with it, and it turned out well, functioned properly, no issues. I later decided that I would benefit from going type1, because it would add more versatility.
I made a GMAP with some mountains, and several mountain / layered stuff set up using the pics1 style tileset that would have layer support. I later started with a fresh GMAP, fresh type-1 styled tileset, and re-tiled a new project.
The thing is, I used the same level names / gmap names, and the parts where I had things previously tiled layers > 0 using the old tileset, still exist. When downloaded, however, they are not even in the text-part of the .nw file, so, they should not even be drawn online.
Something is not letting the level memory clear, or erase anything levels > 0, even though no data is contained within the current level file for those levels > 0. |