
02-19-2014, 07:57 PM
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a true gentlemen
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Join Date: Aug 2008
Location: USA
Posts: 1,863
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Very good question, basically I was thinking of allowing these turrets to be built using parts acquired through raids, points spent, and repairs.
What I was brainstorming the other day for combat use was to allow the turret damaged, but not through PKing. I was thinking they could over-heat or jam causing you to have to fix them. I was also thinking that they'd act as a regular item, you drop the turret on the ground, then load ammunition into the turret. As long as the gun doesn't break down or run out of ammunition it would remain active defending your base.
To make things more fair, I was thinking the turret would only do 5 damage max, and have an ammunition limit of 1,000. Everyone can be hurt by it's bullets, but only enemies are actual targets.
You're welcome to provide feedback, as nothing I have said is final by any means. |
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