View Single Post
  #15  
Old 01-30-2014, 09:11 PM
Stephen Stephen is offline
Boom!
Stephen's Avatar
Join Date: May 2004
Location: San Francisco
Posts: 10,410
Stephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud of
Quote:
Originally Posted by Supaman771 View Post
It's sad to say, but GK's economy is even worse than Era
As someone who plays an administrative role in both economies, I can say with great confidence that Era's economy faces many more complex challenges than GK's economy.
Quote:
Originally Posted by Supaman771 View Post
Though the economy is still based on prices set by gambling (another luck venture, could rename it to Lucky Kingdoms), and these coins will eventually become inflated since there is no (even very large) limit...
I have several systems built into Graal Kingdoms economy designed to monitor their value and curb any potential inflation. That's not possible.
Quote:
Originally Posted by Supaman771 View Post
Playing coin-craft doesn't seem like more game play opportunities. My question is: "Why should I log-in this time?"
Let me be the first to say this very clearly - the revisions to the beginner tutorial should have been a clear message - I am not focusing on older players at this time. Over the last few months we have created a number of avenues for our older players. Now I am focused on new players.
Quote:
Originally Posted by -HateD- View Post
god forbid you can't make money on a game with 10 players
It's important to understand that all of this work is being done in preparation for the launch of Facebook access to Graal Kingdoms.
Quote:
Originally Posted by Supaman771 View Post
Said about the economy that is and has been solely based on the "Buy Ticket" command for many years (perhaps even a decade at this point), since high tier was introduced and unobtainable through conventional grinding/ingredients/crafting, but only through luck and 'spawning' routes.
Graal Kingdoms was fuelled by two main components which culminated in Kingdom activity. The two main components were PKing and the Economy. PKing drove the economy as people levelled more in order to stay competitive. PKing also drove the market; people wanted a technical advantage over their adversaries.

The ultimate show of power was a strong (meaningful) position in a Kingdom.

Unfortunately Graal Kingdoms really began to decline during the mass exodus after monthly gold. This created a feedback loop through the key elements of GK.

People began to hoard valuable gear, making it nearly inaccessible to regular players. Players PKed less, especially with "friendly" additions which make the game more like a playground and less like a battle ground.

As the player count decreased the value of kingdoms decreased - we saw dynasties collapse and leadership roles became like a rotating door. You could mark the beginning of this as the departure of the Sagesun family from Kingdoms.
__________________
Reply With Quote