Quote:
Originally Posted by Stephen
I think what you're criticizing is his approach which is comparable to Era;
"Here... do this labor and make some money. You can grind if you want. It's reliable".
If that's what people prefer it's fine with me but it just needs to be balanced.
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I think jobs should be balanced too the problem is you have any idea how many hundreds of thousands of plat ive made off selling the freebies -_- whoa, i mean some items are worth a couple thousand and they give multiple.. I do recal when I made that system telling nico to make it more planned out then just throwing a bunch of items in to "burry" ea's and iwd's .. that was afterall his biggest concern and first thing he would complain about (to common).. when i simply had a mixxed up variable that woulda made the chance of a pool of 2 items draw 1 of them less then 1% if i so choosed to have done it.. sigh it really needs to be gone thru and gut some of the items that are expensive.. theres a reason era's is combat themed, gk has no theme unless random is a theme now a days.