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Old 01-06-2014, 09:38 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by i8bit View Post
Oh yeah, good observation. What if I don't make it loop and it just checks for players/NPCs in that 0.05 time range, triggers the actions, then destroys?
Should work if you only want it to send the trigger once. Just call this.destroy(); after sending the trigger.
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