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don't want to seem like i'm giving advice, because I am not, and I also don't know what the OP. wants to do with this, since it's so vague and there might be a better approach, but here's something i came up with on a serverside approach to at least give an array of players in that object's coordinates.
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I am trying to make "damage blocks" so when the player collides with them, player.clientr.hp is deducted. That's why I want to go serverside. I can see where I was unclear by making the player chat in the end result. I should have been more specific.