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Old 12-11-2013, 12:09 AM
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Quote:
Originally Posted by Supaman771 View Post
Event Bot is there, most of the events it hosts are lame though. The only ones worth voting for are Chance or Race, the others never get enough people to start and are events rarely hosted by ETs (KOTH, Sales TDM/CTF). I also don't believe these events give team rewards, and instead of a normal LMS you're forced to sit in a FFA for 5 minutes slaughtering noobs for your prize after already winning the event (You have to win 2 events for 1 EC).

Plus, I don't believe many newer players even know it exists, or know the command to start it.
the event bot was in place long before the :awardguild command existed and nobody ever updated it. I didn't have the capabilities at the time to do so. having to play 2 events for 1 ec is the very reason why I had that feature implemented and the event bot should be adjusted accordingly!

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Beyond that, I believe those high end items being in the EC shop give something for players to work toward and achieve. Would you rather have me keep playing events to earn something that actually has value.. or spend these 742 EC on elixers and make the server cry for an entire month about how lame I can be.
I disagree. I guess we're at a stalemate here. I think it's pointless to have items like that in the shop. unless you've been playing for years or plan on playing for years to come when you first start, you'll probably never obtain any of those items.

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Players still have the option to buy those things, the event win is still worth the same value of Cookies (1.5). But I'm gonna disagree and say winning one event means nothing cause it takes literally zero effort. Quite literally, quote and document, Zero Effort.
yes, you're right. my bad.

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In my honest opinion the EC prices need to be raised, not lowered. It is way too easy for a player to equip themselves with EC item advantages for hours and even days on end during raids.
I should have made myself more clear but I wasn't talking about lowering the price of items that give you an advantage. I want to see more novelty items in the shop that are easily affordable. stuff to buy and collect just to have and pose absolutely no advantage. I'm all for making it harder to obtain advantage items.



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Why should dying, in the most balanced forum of Era PK, not be awarding deaths (or kills)?
I knew everything I suggested about sparring would be extremely controversial.

I never said you wouldn't be awarded kills.
I am trying to pinpoint reasons why players might turn away from sparring and ruining their k/d ratios was one of them. I view sparring as it's own thing completely unrelated to traditional "street pk" and I think removing the death count from losing a spar isn't that big of a deal. Just my opinion.

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Reviving with full health instantly in normal PK costs $20. Also with the complex being moved, you can get back as fast as you can for a raid should you not have revives. Given there's a Queue, you won't miss anything.
like I said previously, sparring isn't normal pk, so why compare it? so what if it costs $20 to revive if you die in "normal pk", that doesn't mean it should cost you money to revive from a spar. it's under completely different circumstances. you aren't dying, you're losing a spar. that's how I see it.

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I agree however resetting your statistics shouldn't cost a fee. But perhaps there should be a limit to how many resets a player has; say 5-10.
I think capping it would be a long shot. maybe restrict it to one reset every month or so. this way players who progress and get better will still have a chance in the future to reset their stats and build them to a good ratio.

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Unlimited spar ammo would negatively affect businesses.
good point. didn't think of that.

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There are already sparring achievements, and sparring stat medals. The ones you proposed are just silly and show a lack of knowledge. You cannot bleed in spar arenas, nor can you tie.
the achievements were the last thing I wrote in because it was a last minute idea. I did not know there were already achievements for sparring and I didn't even think about the fact that you can't bleed in a spar or tie. I don't lack knowledge it was just a brain fart. this is why I post my ideas for discussion so other people can catch the flaws and mistakes. I know I'm not perfect.

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Their reward for losing is learning how not to spar. Players shouldn't need incentives to seek personal improvement.
it's not uncommon in games for the losing player or losing team to still get something out of their game play, especially if they put up a good fight. that was an extremely far-fetched idea. doesn't have to be implemented. just thinking outside of the box.

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And finally, we already have a lack of sparring. Adding more rooms, complexity, and frankly useless options won't improve this.
I never implied that more rooms should be added. just that the spar complex lobby should have the one small arena in the center of the level. there are already other sparring options in the current complex so other rooms would have to be added. I'm not saying we need more! definitely not. if anything it should be one skirmish spar, one ranked, one bet spar, and that's it. my ideas are specifically targeted to increase sparring activity. I really don't know how else it can be improved.. I thought what I suggested might help.



thank you for your input.
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Last edited by Frankie; 12-11-2013 at 01:55 AM..
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