
12-03-2013, 08:39 PM
|
|
Era since 2005
|
Join Date: Oct 2010
Location: Italy
Posts: 1,421
|
|
|
before:
1. players would seek improving their skill rather than laming or trying to obtain better weapons
2. there was no economic reward for kills. now there is but not in the spar complex
3. there were no /sparstats so there weren't any stats to ruin since spars don't add to deaths on your profile
if i walk into a server i've never played on i obviously don't know HOW i can improve, so players are attracted to ULMS or BH PK cuz they get a random kill once in a while although it doesn't help them improve unlike sparring.
after days/weeks/months of ULMS and BH PK these new players will be very discouraged since they keep getting owned in 1v1s and will most likely quit since they havn't improved enough to compete with most players, although they gave up a lot of time PKing (in the wrong places)
i'm not a sparrer type of player but i dare anyone who actually PKs on era to tell me that sparring isn't the basis for all skills required in other PKing disciplines on era. it's necessary to become a decent PKer without having to spend 2k hours playing |
|
|
|