Thread: Gk Suggestions
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Old 11-16-2013, 01:49 PM
super_matt89 super_matt89 is offline
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Quote:
Originally Posted by Todd45 View Post
Maybe even a new job or skill pertaining to Smithing or two skills such as Armor smithing and weapon smithing.
I think this is a great idea! Both the smithing job or say woodworker for furniture would be cool, armor smithing and weaponsmithing imo would make the learning curve smoother and more understandable for newbies who want to create their own gear which is a great aspected to GK.

Quote:
Originally Posted by Todd45 View Post
Another option that was thrown around was item requirements. Of course, this would mean certain levels are required to equip certain gear pieces. Maybe have certain mage items need a certain level of magic or a certain level of physical to equip. If this is the case, better or more accessible leveling areas could be implemented through new created dungeons or levels. I would be happy to learn how to make levels and contribute some of my own to make this possible.
I also agree with you here Todd, the requirements added a light technicality to equipment which is great on a long term scale so player don't get bored and also I think we can all agree that more accessible leveling areas would improve alot of things and is also a great idea!

Nice post, cheers!
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