Quote:
Originally Posted by Stephen
Yea, that's fine. Problem is I'm not sure if we have the resources to develop the spell system right now. There was a large discussion about revising the class system which seemed to just drop off.
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An easy temporary fix would be to only freeze the player during the casting animation or just during the charging and any movement would cancel the effect. I had it setup on debug like that. I don't know if it's still there. I was PKing a bit outside earlier and with 2200kg on me and running at around 1.4 speed I was still able to catch up and cancel cast because of the insane freeze time.