Thread: GuiCursor
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Old 10-06-2013, 01:37 PM
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Cyril Rain
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well you can do

GraalControl.cursor = #, or GuiControlName.cursor = # for that, but an entire separate control? How would you do anything with GuiCursor.whatever. I looked at the functions and var names to the object and at least per functions it's a lot less.

Maybe I'm misunderstanding but I've never had to use GuiCursor.whatever for anything with the cursor. Was hoping you could replace the cursor entirely.

On a side note, can you change or turn off the game cursor or replace it at all?
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