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Old 09-10-2013, 12:11 PM
scriptless scriptless is offline
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Join Date: Dec 2008
Location: N-Pulse
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Quote:
Originally Posted by Stephen View Post
The problem is that if we don't slightly change the locations, layout, and the way quests are completed then oldbies will just rush back in with their prior knowledge and power level in a matter of weeks.
Well I think what went wrong was there was loopholes to max out your level. The first one I noticed was the Ruby DoPV. Then people mainly focused on 110 then just idled and acted cool. And then EA, IWD, and all of them became semi-extinct.

From discussions with Tig, it's not easily fixed without a reset. Becuase, some items are not standard. And trivial things like taking away EA's from items you wouldn't know what base armour the original item had, or other such variables.

Yeah I agree oldbies will just rush thru if alot was changed. I kinda suggested a storyline in the past, complete with cutscenes. i think that the tutorial at the beginning is just bad presentation. Players don't like being told how to do things, but they like knowing. I use this example: you show a short 10 second cut scene and a player walks to a door then "grabs" it and it opens. Anyone with half a brain would be able to associate grabbing doors with opening them and you didnt have to put an anoying message "press a to open door" that inevitably becomes annoying.

I do however, like the overall direction that GK is heading for the most part. I still think adding more outfits would be a good idea. I kinda want to challenge the people on these forums to take only the outfits currently available on gk and put together anything they think represents all the classes. I don't feel as if GK has enough "stye" in it.. maybe thats just me.
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