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Old 08-30-2013, 10:54 AM
Draenin Draenin is offline
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Join Date: Dec 2004
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Quote:
Originally Posted by xXKajalXx View Post
Making items obtainable is the success to every good rp game and GK lacked this for years.
Agreed, 100 percent.

Every other MMO I've played doesn't do the whole 'one-of-a-kind' or limited release items. They control their rarity through the actual game mechanics, and it's never just 'everyone wearing the same thing' because they put out a variety of endgame things, as opposed to just one high-tier set of items.

Games are a lot more fun when you can set goals for the stuff you want, then work hard to achieve them. Waiting for someone who has a very rare item to log on so you can try to pry it from their clutches is not 'hard work.' It's a waiting game and leads to people circumventing the difficulty of obtaining such items by just buying them straight-out for actual cash, which is unfair and undesirable. Things like crafting involve actual work, because the time spent is usually equal to the reward.
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