Thread: onWall3()
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Old 08-23-2013, 03:46 AM
Tricxta Tricxta is offline
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Quote:
Originally Posted by fowlplay4 View Post
You would be better off determining all the blocking areas, caching the blocking data, and then referencing your cache (perhaps in a level var) instead of reloading and parsing the direct level data every time.
So then you'd need to rework weapons(e.g. the hammer) that change tiles to refresh the cache I guess? Seems like a bit of a hassle, besides... when was efficiency ever a major concern in graal development to the common developer?
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Quote:
Originally Posted by Crono View Post
No look at it, Stefan is totally trolling Thor. Calling Classic a "playerworld" (something it's not supposed to be) is the ultimate subtle insult to a true fan.

It's genius.
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