Quote:
Originally Posted by fowlplay4
You would be better off determining all the blocking areas, caching the blocking data, and then referencing your cache (perhaps in a level var) instead of reloading and parsing the direct level data every time.
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So then you'd need to rework weapons(e.g. the hammer) that change tiles to refresh the cache I guess? Seems like a bit of a hassle, besides... when was efficiency ever a major concern in graal development to the common developer?