Quote:
Originally Posted by i8bit
It just seems very tricky to script any kinds of baddies or most level NPCs without having some sorts of looping timeouts.... perhaps I can find ways around small stuff but interactive NPCS are a big part of it?
Maybe it's possible, but I don't have the knowledge to make a baddie check for player, follow it, etc, with out having a loop.
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I don't think it's so bad looping if you're doing it serverside, then you at least take the strain off the players which I think is the point Chris is trying to drive home.