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Old 08-02-2013, 03:44 PM
Cubical Cubical is offline
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Join Date: Feb 2007
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Quote:
Originally Posted by MysticalDragon View Post
Yea I hate the no wall detection, but on IOS real pathfinding lags terrible. I wish stefan would implement some type of default pathfinding .
And thanks this dungeon was really hard to make lol.
Have you tried path finding and then during pathfinding instead of constantly checking the path do it every few seconds if it's outside of a certain radius of the player if not just move to the player to close gap. I did that to keep it from looking artificial and it reduced lag. You have to increase the speed of the baddies according to player distance to make sure they do not outrun them easily.
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