Quote:
Originally Posted by Fulg0reSama
Not even remotely true. Think back on every memorable server and you'll see that they had a distinct bit of gameplay or design that made you even think of them. Quality over Quantity is my point.
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Useless gimmicks you used here and there (Babylon jump, Dino Valley hookshot, etc) don't make up for the bulk of normal gameplay. Sparring was universal.