07-23-2013, 06:34 AM
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Registered User
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Join Date: Sep 2004
Posts: 5,260
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Quote:
Originally Posted by Stefan
It's documented in my version (start with -listscriptfuntions)
TServerPlayer.isblocking - makes the player blocking or non-blocking on the current client only
There can also be other ways to handle this:
- on server-side set the player classic health to zero while the player is dead (player.hp/hearts)
- on client-side you can use TServerLevel.isnopkzone = true/false, you can set this before using onwall and unsetting afterwards
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Yay!! I'll try it later |
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