Quote:
Originally Posted by Stefan
It's documented in my version (start with -listscriptfuntions)
TServerPlayer.isblocking - makes the player blocking or non-blocking on the current client only
There can also be other ways to handle this:
- on server-side set the player classic health to zero while the player is dead (player.hp/hearts)
- on client-side you can use TServerLevel.isnopkzone = true/false, you can set this before using onwall and unsetting afterwards
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Being documented in your version doesn't make it documented
Just means you're the only one who actually has that particular documentation to access. Would be great if others could access this sometime *nudge nudge*