
07-23-2013, 03:41 AM
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Posting The Truth
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Join Date: Feb 2008
Posts: 1,694
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Ugh... I wrote a long-winded explanation but it made me login and removed it.
Basically lets go with this.
Sage and I came up with the idea so we could add more dimensions to the job. This update was simply a bare-bones sketch out of the concept so I could put it into action and add the hats, as it was required to add the achievement and prize at the same time as the others.. as adding it in the future would negate any pre-made progress toward the achievement.
Honestly, if you want realism go outside, don't post about it on a game forum. @goldsoftmetalguy
A mine cave now produces 42 rocks.. when I used to mine it gave 28. This is one of multiple exponential updates mining has witnessed in recent years, or even weeks. This hardhat 'nerf' hardly (lolpun) will effect your overall performance though adds another dimension of the job we can add-on to in the future (Sage wanted the cave-in to be like a minigame and stoff :3 but he's busy and I ended up adding this, inthefuture etc.).
A single TNT cave will produce on average $437. A absolute worst-case scenario cave (100% lead.. which is a 30%/42 chance) would give you $252... still more than a hat. @reddy
Now lets break down the cave-in.
A normal hardhat has a 75% chance to break upon cave-in.. so one hat could potentially last multiple occurrences (one hat during testing lasted 4, with very few tests).. 25% is a large chunk to random for each time.
Your cave-in then has a 2% chance to occur... merely 4x your chance of winning a KSG from the mystery box.
Once you reach the golden hat achievement, you don't have to worry about this anymore.
So pre-achievement costs, on a pure average.. would round out to $28,750 (115 hats)
320000/42*.02*.75*250
Whilst during that duration, you would earn a cool.. $3,328,000
320000*10.4
So that's <1% of your total profits during your mining career prior to reaching the achievement.
OH NO BIG-BAD NERFGUY
q to the q.
Not even mentioning it requires only the attention span of a chic-pea to avoid buying hats all together (wall mining, and/or storing rocks between TNT, the little storage area in the mine is less than 5 seconds away).
Oh, plus this update would disrupt lesser-macroers. (Due to the cave-in stun)
Luhv ya guys, but cry about something else please... like the serverlag so Eurocenter fixes it and I can develop at a 100% rate without being disconnected/frozen every 10 minutes. Yeah, thanks. |
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