View Single Post
  #5  
Old 07-18-2013, 07:44 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
I've actually played the whole way through, and I can tell you that there is some organization to the dungeons. A lot of them involve backtracking, which you can probably notice more easily in the first dungeon, since it's a bit less complicated than the others. If you aren't terribly good at keeping certain things in mind (room layouts, floor numbers, items needed to bypass certain traps, etc) it can be a very tough game.

It's not broken. Just hard. If it were broken, Euclid could have just made a bunch of dungeons that trap you in there or make lots of instances where enemies are unkillable. It's just a hack that makes you think and try harder than most every other official Zelda game. Don't mistake difficulty for the game being totally unplayable, because you're missing out on a worthwhile challenge that way.
Reply With Quote