Quote:
Originally Posted by skillmaster19
Oh, good to hear he approves of it. I'm really looking forward to it, I absolutely love UN but stopped playing it because it hardly has any players and I have to pay to play it. If UN comes out for iPhone I will play it without a doubt.
But yeah, I kinda agree that the chaotic items should be more carefully considered. Pretty much anything that can be frustrating like the blackout on the katana or someone screwing up your chat with the whip should be avoided, but I still think items should be interactive
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Correct. We have some abilities that take up the whole screen for 10 seconds, freeze the player for that entire time.... It's no bueno. So we're keeping the interaction, just eliminating some of the utterly unnecessary and semi-abusive portions of those NPCs.