Quote:
Originally Posted by devilsknite1
Stefan has already OK'd the development though; I don't know if he's not worried about the collision between iUN and iClassic, or it didn't cross his mind, but we've been given the green light regardless. If anything, it should be a hallelujah for Graal since players that get bored on iClassic and like the theme, but are just bored will have a place to venture to instead of deleting the app.
Automated events are a must, I agree. Especially if you're dealing with ~2k players. Our events system will run a bit differently though, we're going to try out a few things and see what we like most, but the automated feature will likely always be implemented.
Some NPCs will be like those that are on UN currently, but we're going to try to stay away from those that are too manipulating to the victims of them. The "chaotic" atmosphere is actually what we're trying to dwindle down a bit, but we're certainly not eliminating PK nor disadvantaging players who work hard for a PK NPC to give them a boost or even another asset.
|
Oh, good to hear he approves of it. I'm really looking forward to it, I absolutely love UN but stopped playing it because it hardly has any players and I have to pay to play it. If UN comes out for iPhone I will play it without a doubt.
But yeah, I kinda agree that the chaotic items should be more carefully considered. Pretty much anything that can be frustrating like the blackout on the katana or someone screwing up your chat with the whip should be avoided, but I still think items should be interactive