View Single Post
  #34  
Old 04-28-2013, 01:22 PM
xXziroXx xXziroXx is offline
Master of Puppets
xXziroXx's Avatar
Join Date: May 2004
Location: Sweden
Posts: 5,288
xXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant future
Send a message via AIM to xXziroXx Send a message via MSN to xXziroXx
Quote:
Originally Posted by scriptless View Post
Again, c++ makes it limiting. It not even so much because oh it's another language. C++ itself is pretty easy but since its compiled, and not source code. Were left in the dark, with no way to edit it. I keep suggesting we rescript as many systems as we can to finally make ourselves independent of c++.
Tig has scripted around the in-built source code with several other things. I very much doubt that there's no way to read if the player has an equipped "stealth" attribute and then apply a scripted stealth system.
__________________

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Reply With Quote