Quote:
Originally Posted by scriptless
Again, c++ makes it limiting. It not even so much because oh it's another language. C++ itself is pretty easy but since its compiled, and not source code. Were left in the dark, with no way to edit it. I keep suggesting we rescript as many systems as we can to finally make ourselves independent of c++.
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Tig has scripted around the in-built source code with several other things. I very much doubt that there's no way to read if the player has an equipped "stealth" attribute and then apply a scripted stealth system.