Quote:
Originally Posted by Loriel
I dunno how offline development would even work anymore with half your systems running on the server. It'd be great to be able to deploy completely isolated dev environments loclly so you could use stuff like decentralized source control without bending over backwards, and it's not like in tyool 2013 the npcserver is such a trade secret that it can't be integrated into the client. Lots of multiplayer games with a singleplayer mode basically ship the game mechanics if not the networking bits of their server in the client. shrug.
|
Just being able to do clientside would be good enough, in my opinion.