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Originally Posted by xXziroXx
@cbk1994 does he really need to communicate with other players for something like this...? Just have the Event Team member run everything clientsided, and grab other players chat using onRemotePlayerChats() event.
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I would say so. Inevitably there are situations where the events team member will lag out or want to have multiple ETs hosting the event at once or other weird edge cases. You're right that this kind of thing can be handled clientside but I think events like this really should be done serverside.
(not to mention that things like showing text clientside to other players is very unreliable and will cause a lot of problems—so he'll have to do that via some method involving serverside anyway)