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Old 02-26-2013, 12:14 PM
StormYs StormYs is offline
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What I said on a previous thread, GK is way to broken.

Though to make GK somewhat more fun I would like to see the following:

-more alchemy recipes (in form of equipments or potions) and new monster drops (for example skeleton bone or whatever), including rare drops to justify farming. I would also like to see some difficult recipes, for example: to make item C you first need to gather rare monster drop item x and y + alch item a and b and then combine them all together to make C.

-don't let baddies drop gems, make it so that you actually need to put some effort into gaining them. What was suggested before was that you need to go to different locations to gather coal or iron etc, do the same with gems.

-more crafting which was said before, though I would like to add some restrictions to crafting to justify leveling. For example, to craft item A you need to be lvl 20 in this and lvl 40 in that. The same would also be nice for alchemy.

-pking is way to hard, revamp the system.

-make spells do something useful, like 80% of them are useless or broken.

-make simple quest to obtain certain items which are then needed for alchemy or crafting, these can be trading quest such as give the npc 20x item b to get 1x item a. This would establish a base for a economy where monster parts can play a part in.

-fix the item effects such as repell bullets and stuff to make pking more fun.

-do something with classes that specialization in a certain class is required.
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